Of Monsters and Men
All artistic ability, from painting to dance to music,
falls under Art, including knowledge, composition, and
performance. Art also covers public speaking and the
ability to sway a crowd. Characters with high Art include
artists (obviously), playwrights, and aristocrats.
Art is usually used in one of three ways: as a
knowledge skill, for information about art, artists, and the
artistic process; as a craft skill, to create a work of art; or as
a social skill, to entertain.
As a knowledge skill, Art is identical to Academics, though
the fields it applies to are more limited and more focussed.
A few shifts on an Art roll for an art-related question
provides more information than the same shifts obtained
Creating Art is fairly straightforward: characters can create
art of any type of a quality equal to their skill without
rolling. Only use dice if the character’s attempting a
specific effect or taking a risk. Any Mediocre (0), but the difficulty for a performance good enough to
shape the mood starts at Fair (0) for a short letter or melody; Good (5) for a well-known
artwork. Having the original on hand reduces the difficulty
by -1. Investigation (modified by Art, if appropriate) can
detect a forgery, opposed by the effect number of the Art
roll used to create it.
The Artist’s Eye (Art)
The artist constantly examines the world for the creative
hand at work. He recognizes the “signatures” of other
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individuals in their works, even in endeavours which
have nothing to do with art, ascertaining common traits,
themes, and behaviours. Characters with this stunt may
use Art instead of the usual skill to try and determine the
creator of a thing; if the character has encountered several
creations by the same person, he can confirm a common
source. The character can also connect the artist’s metaphor
– his work – with the artist himself: when encountering
any artwork, the character can roll Art to gain insight into
the artist, as if he were using the Empathy skill on the artist
himself (resisted by the usual skills). It allows a character to
make assessments against the target in absentia.
This stunt may only be used once per piece of art.
The character is master of an art form – painting,
composition, singing, conducting, playing music, etc –
and is a widely-recognized virtuoso. Even if his skill level
isn’t high, he’s on the list of the land’s finest artists – just
not necessarily at the top of it. The character receives a 3) Art, Fair (4) when trying to
get a rise out of someone.
Poison Words (Art)
Requires Razor Tongue
The character’s profound satirical skill takes the whole
audience with him. The artist chooses a target (not
necessarily in the audience, although it should be familiar
to them). Normally, aspects resulting from performances
aren’t specific: with this stunt, the player can actually
specify a target for any scene aspect he creates. So, while an
artist can usually only add a “Hate” aspect to a scene, one
with this stunt can specify “Hate Lord Octavian.”
Stage Presence (Art)
The character’s artistic works can’t be ignored. The
character halves (round down) any difficulty increases due
to distractions: see page 69.
All the World’s a Stage (Art)
Requires one other Art stunt
The character has a natural talent for acting, and may
easily, convincingly adopt a persona off-stage. The artist
may roll Art instead of Deceit to convince a target he’s
someone he isn’t.
The character’s works and performances are much soughtafter, and pay handsomely. Once per session, you can use
Art instead of Resources, representing a successful past
Do You Know Who I Am? (Art)
The character’s artistic reputation precedes him. When
identifying yourself in a social or other applicable
situation, your Art skill complements Contacting, Deceit,
Intimidation, and Rapport rolls. This only applies if your
reputation means something to the opposition; odds are
the Uncultured Goblins of Kuldum aren’t familiar with you
or your poetry, although as always you can spend a Fate
pointto ensure they are (maybe they’re not as uncultured
as first thought?).
Performance Difficulty Table
Circumstance Notes Mod.
Existing mood The room has an existing mood, and you’re trying to add another. +1
Changing a mood The room has an existing mood, and you’re trying to change it (either by design,
or because it’s actively contradictory to the desired mood).
Distractions A noisy room or other activities making it hard to focus on the performance. +1
Major Distractions A large, active area with many distractions requiring active effort to pay attention
to the performance, such as a busy marketplace.
Total Distractions There’s no reason for anyone to be paying attention to the performance, such as
on a battlefield.
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Weight of Reputation (Art)
Requires Do You Know Who I Am?
The character is so well-known that his reputation
compensates for his social shortcomings. For a Fate
point, you may use Art instead of Contacting, Deceit,
Intimidation, or Rapport, provided the opposition knows