Rapport

Rapport pg 102
The flipside of Intimidation, this is the ability to talk with people in a friendly way and make a good impression, perhaps convincing them to see your side of things. Use this skill whenever you want to communicate without an implicit threat. Characters with high Rapport include politicians, diplomats, entertainers, and priests. Rapport is the fallback social skill: while Empathy, Deceit and Intimidation have fairly specific applications, Rapport
covers everything else.

Trappings
First Impressions
When a character first meets an extra, the Story Teller may call for a quick Rapport roll to determine the impression the character makes. The extra’s opinion of the character will fall into a narrow band: neutral, mildly positive or mildly negative. Stronger opinions – friendliness, love, hate, etc – are based on existing knowledge of the person, and are unlikely to change simply from meeting them. If the Story Teller needs to determine the extra’s opinion on the fly, roll a die and gauge the reaction from the result (1-2: negative, 3-4: neutral or 5-6: positive).

The player can simply accept this reaction, or try and turn on the charm to improve it, rolling Rapport against the extra’s Resolve (Mediocre by default). Use any shifts to improve the reaction by one step (negative to neutral, neutral to positive). If the extra’s defence roll generates spin, the reaction gets one step worse. If the player gains spin himself, it might be grounds for reversing negative to positive (or extremely negative to, say, merely suspicious), unless the extra has a strong reason not to change his mind.

Consider the consequences of an extra’s reactions to characters: maybe they’ll provide extra help translating into a bonus on a skill check, or maybe (if the reaction is negative) they’ll turn up later as an enemy – possibly a significant one.
Closing Down
Rapport controls the face the character shows the world, including what they don’t show. When a character uses Empathy to get a read on someone, it’s opposed by Rapport.

A character wishing to reveal nothing uses Rapport as a full defence, for a +2 bonus. The full defence is obvious: the character is wiping all emotion off his face. The character must also be aware someone’s trying to read him. If the character’s trying to look like he’s not actively fighting the read, or isn’t aware of it, then it’s not a full defence, and he doesn’t get the +2.
Opening Up
Characters skilled in Rapport can control which part of their personality they show to others, appearing to open up while guarding their deepest secrets. Since true things are still revealed, this isn’t an inherently deceptive action. A character opening up defends against an Empathy read with Rapport as usual: if his opponent succeeds with at least one shift, he finds something out; if not, he still discovers an aspect, but one of the defending character’s choosing, which can be something the other character already knows about.

Opening Up can stonewall someone without the obvious poker face of Closing Down.

Rapport

Of Monsters and Men Monster jacebenson