Of Monsters and Men
Stealth is the ability to remain unseen and unheard. Opposed by Alertness or Investigation, it covers everything from skulking in the shadows to hiding behind a door. Characters with high Stealth include burglars, assassins,
lurking monsters, and sneaky children.
Stealth depends on conditions: if someone’s actively watching you, there’s no way you can hide or skulk. Also, Stealth is affected by the environment, different conditions affecting a character’s Stealth roll accordingly.
|Environment||Modifier to Stealth roll|
|Pitch black, no visibility||+4|
|Darkness, smoke, thick fog, no clear line of sight||+2|
|Dim lighting, cluttered line of sight, moderate noise||+0|
|Good lighting, clear line of sight||-2|
|Bright lighting, clear area||-4|
If you’re not certain how to handle something, treat it as a half step. For example, if a thief is hiding in the dark (+2) from guards holding torches, reduce the bonus
Stealth is usually a quick contest between Stealth and Alertness, though anyone “on alert” gets a +2 Alertness bonus as if making a full defense. Investigation doesn’t usually apply because there’s no active searching. Simply being on guard doesn’t equate to being “on alert” – heightened alert must have a reason, and can only be sustained for so long before boredom sets in.